![]() Other classes starts with building resources (rage, hatred etc) as they pull, we don’t. Build and customize the active skills, passive skills and skill rune variations for the Monk. Next one should imo be Astral presence, this is because starting out mighty and strong is a big key-point to playing wizard. It might be included in all builds, solid choice most likely. Who knows final health-numbers, in Diablo2 1-1.3k hp for a sorceress was an acceptable and/or great number. Galavanizing ward might be good early on until you get a lot of gear. Mastery seems pretty straightforward as well imo, the same as you picked again, Archon with pure power. Seems like solid defense, which could mean you could ease up on defense other places. Then for conjuration it seems to be energy armor with prismatic armor as you also picked. The spectral blade seems cool as well with last rune (20 yards).įor secondary skill Id think its either arcane orb or disintegrate.Īrcane orb tap source rune is probably the best one, but who knows really!įor defensive skill its hard to say, they all very situational, but an over-all pick does seem to be Slow time with time warp rune or perpetuity rune.įorce I’m just gonna say Blizzard has to be the coolest and best spell pretty please :p! No really, its hard to tell but wave of force sure felt good in the beta. The way I see it Electrocute with chain lightning rune seems appealing for end-game. ![]() Diablo 3 Wizard Inferno Basic Build Guide by Djuntas
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